SpatiumLib
Todo List
Member
spatium::gfx2d::BezierCurve::divide
() const
This function doesn't work properly yet. Perhaps it should be recursive.
Member
spatium::gfx3d::DirectionalLight::m_direction
Write to ostream
Member
spatium::gfx3d::Light::m_strength
Write to ostream
Member
spatium::gfx3d::Mesh::updateBounds
() override
Update these bounds based on m_transformation. Will that work?
Member
spatium::gfx3d::Mesh::vertex
(size_t index) const
Bounds checking
Member
spatium::gfx3d::PointLight::m_position
Write to ostream
Member
spatium::gfx3d::SpotLight::m_radius
Write to ostream
Member
spatium::gfx3d::Transform::rotate
(const
geom3d::Vector3
&euler)
This doesn't work... Use TRS?
Member
spatium::gfx3d::Transform::rotation
() const
Check if should each column should be scaled first?
Unsafe compare
Unsafe compare
Member
spatium::imgproc::Blur::apply
(const Image< T, N > &input, Image< T, N > &output)
cast
Member
spatium::Vector::operator *
(double scalar) const
Use
Matrix
function and cast or make virtual?
Member
spatium::Vector::operator+
(const
Matrix
&other) const
Use
Matrix
function and cast or make virtual? return Matrix::operator+(other);
Member
spatium::Vector::operator-
(const
Matrix
&other) const
Use
Matrix
function and cast or make virtual?
Member
spatium::Vector::operator/
(double scalar) const
Use
Matrix
function and cast?
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