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SpatiumLib
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Camera object in a 3D scene. More...
#include <Camera.h>


Public Member Functions | |
| Camera (double near, double far) | |
| Constructor. More... | |
| virtual | ~Camera ()=default |
| double | near () const |
| Get the distance to the near clipping plane in world space. More... | |
| double | far () const |
| Get the distance to the far clipping plane in world space. More... | |
| void | lookAt (const geom3d::Point3 &target, const geom3d::Vector3 &up) |
| Set view direction towards target position. The resulting transformation matrix maps the reference point to the negative z axis and the eye point to the origin. More... | |
| void | lookAt (const geom3d::Point3 &eye, const geom3d::Point3 &target, const geom3d::Vector3 &up) |
| Set camera position and set view direction towards target position. The resulting transformation matrix maps the reference point to the negative z axis and the eye point to the origin. More... | |
Public Member Functions inherited from spatium::gfx3d::SceneObject | |
| SceneObject () | |
| Transform & | transform () |
| Get the transformation. More... | |
Protected Attributes | |
| double | m_near |
| double | m_far |
Protected Attributes inherited from spatium::gfx3d::SceneObject | |
| Transform | m_transform |
Friends | |
| std::ostream & | operator<< (std::ostream &os, const Camera &camera) |
| Output to ostream. More... | |
Camera object in a 3D scene.
Camera with perspective projection.
Vantage point from where an image can be rendered. In its default position centred at the origin and aligned along the negative z-axis.
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Constructor.
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virtualdefault |
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inline |
Get the distance to the far clipping plane in world space.
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inline |
Set view direction towards target position. The resulting transformation matrix maps the reference point to the negative z axis and the eye point to the origin.
| [in] | target | Target position |
| [in] | up | Up vector May not be parallel with view direction vector |
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inline |
Set camera position and set view direction towards target position. The resulting transformation matrix maps the reference point to the negative z axis and the eye point to the origin.
| [in] | eye | Camera/eye position |
| [in] | target | Target position |
| [in] | up | Up vector May not be parallel with vector from eye to target |
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inline |
Get the distance to the near clipping plane in world space.
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friend |
Output to ostream.
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protected |
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protected |
1.8.15