SpatiumLib
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#include <PerspectiveCamera.h>
Friends | |
std::ostream & | operator<< (std::ostream &os, const PerspectiveCamera &camera) |
Output to ostream. More... | |
Additional Inherited Members | |
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Camera (double near, double far) | |
Constructor. More... | |
virtual | ~Camera ()=default |
double | near () const |
Get the distance to the near clipping plane in world space. More... | |
double | far () const |
Get the distance to the far clipping plane in world space. More... | |
void | lookAt (const geom3d::Point3 &target, const geom3d::Vector3 &up) |
Set view direction towards target position. The resulting transformation matrix maps the reference point to the negative z axis and the eye point to the origin. More... | |
void | lookAt (const geom3d::Point3 &eye, const geom3d::Point3 &target, const geom3d::Vector3 &up) |
Set camera position and set view direction towards target position. The resulting transformation matrix maps the reference point to the negative z axis and the eye point to the origin. More... | |
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SceneObject () | |
Transform & | transform () |
Get the transformation. More... | |
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double | m_near |
double | m_far |
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Transform | m_transform |
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friend |
Output to ostream.